Stellaris shield hardening cap. Armor is generally better than shields, as it offers stronger defense and there are fewer weapons advantaged against armor. Stellaris shield hardening cap

 
Armor is generally better than shields, as it offers stronger defense and there are fewer weapons advantaged against armorStellaris shield hardening cap  Paradox Forum

Absorbent. Is this a good strategy for winning battles right now?Megastructures are colossal constructions. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Honestly, it kind of comes down more to what you roll, I think, at least until you get into repeatables, but you always want some of both. At 90% armor, 90% of all damage incoming to the ships' hull is. Is this a good strategy for winning battles right now?The Contingency use energy weapons that are ineffective against shields. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Battle ships are your heavy carriers and artillery weapons. #15. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Stellaris is a sci-fi grand strategy game set 200 years into the future. Mining lasers are now classified as Brawling weapons. That’s 17. 7 Fleet command limit. That seems to make Shield-focused fleet builds more attractive, i. 8. E. Decreased the base damage of explosive torpedoes. With the 2. and there is no way to bring them back. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. Shields should give shields, shield *capacitors* should give regen, that is not called a bug. 2x Armor III - 430 HP. 0 was never released to the public instead making patch 3. Jan 8, 2019. Reclusive −5% Diplomatic Weight. 1x shield capacitor. The teachers of the Shroud origin gives you a chance for some of your leaders to have the Psychic trait. In the middle, fittingly, is the medium platform. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. What's the value/purpose of the Hardening stat? Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". ago. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able. I usually go with 2:1 armor to shield. Increased the base damage of Flak PD. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. Thus, shields are always better than armor or hull unless the enemy has specifically built kinetic batteries. What'ss the point omega lulzThis article is for the PC version of Stellaris only. Archaeoshields should now properly provide their shield hardening bonus. If you implement that, properly so the. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. ago. 2 from 2 Shield Caps x 1. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. • 1 yr. I don't have a screenshot of the 2341 battleship unfortunately, but this one from 2306 when I finally remembered that I really ought to have eliminated the Fallen Empires two or three decades ago, so time to get a move on, should give you the general idea: 70% shield hardening with a Genius Armourer on the council, physics > shields, society. Just had a random thought here. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. This mod adds base hardening to shields and armor, increasing with their tier. It just combats against detection checks. In Stellaris, if you lose the fight for the system, thats generally all that matter. Stellaris Real-time strategy Strategy video game Gaming. I was able to see that they now have 50% shield hardening (which makes sense to me. Auras of the same type do not stack. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. And you’d be better off fitting the cruiser with armor and shield hardening than trying to stack evasion, which the frigate doesn’t have enough A-slots to pull off. Jump to latest Follow Reply. Except when he uses shield-piercing weaponry. Is this a good strategy for winning battles right now?and a huge stack of armour. #1 Buzzard Feb 18 @ 10:20pm Armor/shield hardening is a counter for weapons that bypass that defense. 00, whereas explosive torps have 1. Think of the Stellaris shield trade-offs the same way. . But only occurs during combat if you have shield capacitors installed. invol713 • 5 yr. They cannot be built in orbit of a celestial body that has an. Doing some tests against the contingency. 1 daily regen (2. This page was last edited on 23 March 2022, at 17:16. This page was last edited on 21 May 2022, at 20:12. Stellaris technology list and IDs cheat. Both are late game anyway so doesn't matter. 30% armor hardening on top cuts it by another third. 3. design a battleship with nanites repair drones. It'd be a small bonus, maybe +10% or something, but it would make the edicts more valuable in early fights against disruptors. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. X branch. Apr 23, 2023. Psionics are maybe a bit more powerful in XCOM, unless you consider Stellaris precursors or endgame tech. 3. 1. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. It gives a +10 fleet capacity but a 5% upkeep increase for ships. 5 days. These are also stack. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Upload Attachment7. M-slot shields don´t have the double shield regeneration as S-slot shields but they have the double cap. Go to Stellaris r/Stellaris. !!Universal Modifier Patch (3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Callinicus. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. Technology. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. That's some. 3. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. Oct 14,. Just use a balanced approach when it comes to shields and armour. Losing 100 Ar or 125 Sh to get 65 Hull. Both have their shield_penetration modifier set to 1. Blocking shield : This type of shield generates a barrier that absorbs a certain amount of damage per unit of time. Empires with the Reanimators, Permanent Employment or Cordyceptic Drones civic or the Mechromancy ascension perk that kill an organic guardian gain the. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Tried again, happened again. It won't be that bad in 2. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Cool. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Here are the complete notes for Stellaris 3. Against Lasers, Armor is better than Crystal-Forged on ships with 1,350HP or more (Battleships). Armor a in the presence of armor penetration p reduces hull damage by a percentage. That’s how badly hardening gimps penetration weapons. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. 8. Alpha damage is the amount of damage a fleet can dish out per volley. To quickly find a tech in this list press ctrl + f and type in the techs name. but they come at a few costs. Members Online • Tornagh. Yeah, you kinda need this. cake_flattener5 Corporate Dominion • 11. #2. 6 “Orion” update. It does diminish in effectiveness slightly when faced with shield hardening. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. Each start system can have between 2 and 15 celestial bodies. Mono-shield is much harder to pull off because of the power demand (and is very weak to penetration), and mono-either is (almost) strictly better than. 7 throwing this strategy out the window. e. • 5 yr. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. The shield regeneration is per shield slot. Also, shield/armor hardening could make a disruptor. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. Grand Admiral Thrawn dropped some cloaked asteroids in orbit of Coruscant to blockade the planet. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. If any other weapon does not have the penetration your shield penetrating weapons will chip away at a targets armor and hull while the rest of your weapons is hammering at the targets shields anyway. In Stellaris, the current command limit cap is set at 500. 6 ORION: Leader Balancing. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. After all it is better to field 100 cheap battleships than 80 armored ones. For example the ancient laster (Cavitation Collapser), resembles normal lasers. 4 Stellaris Tech Id List – F to I. 0 “Orion”. They cannot be built in orbit of a celestial body that has an. Increased the range of Energy Siphons. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. If you mean by penetration resistance, then yes. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. That said, it might be viable to have different types of shields and armor, if the current defence modules system [the armor, aux and shield slots at the bottom of the designer] was scrapped, and instead ships got 5 extra core components, in such a way that you can only run 1 type of shield or armor at a time, to get different effects. Very strong, resilient, psionic, cybernetic and robust (psionic neighbor had a AI rebellion that was an assimilator, I got the first psi/cyber pops as refugees. Deflectors are shields and do the same as any other shield within the game. A subject is an empire that has limited autonomy and is subservient to another, usually strong empire, called the overlord. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 0 was launched, they doubled the cap from 200 to 500. 4. Once you reach the point that you can hit the 90% evasion cap without swarm computers (which usually means hitting only about 75%- 82% in the ship designer, because you can squeeze another 10%-15% out of Flagellating. R5: Found a choke point on a pulsar that gives 100% shield nullification. Last edited by Rift; Dec 31, 2022 @ 9:27pm #2. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. M: +315 shield HP (505 with AP), 4. , 3x Shield Hardening = 75%, for ships with 3 auxiliary slots). (Note: patch 3. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Your enemy has to chew through them before attacking the hull. 50% shield hardening lets you live +100% longer (!!!!!). The chance-to-hit calculation is: chance to hit = max (0, accuracy - max (0, evasion - tracking)) So, as long as the defender's evasion is higher than the attacker's tracking, it directly reduces the attacker's chance-to-hit by the difference. Ship hull strength - right now my battlecruisers have 30k shield strength, 10k armor, and 4600 hull strength. Stellaris Wiki Active Wikis. Are extremely powerful vs AI. Stellaris Wiki Active Wikis. +10% evasion (and 20% sublight speed). +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. The other version is "%chance to reduce any damage from penetrating at all" but I. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. +25% Shield Regen +3% Shield Hardening; Missiles. This week’s topic is the combat rebalancing planned for the Stellaris 3. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. 1 shield regen, 15% shield hardening. The ship cannot take damage for a whole 10 days before it regens. However, there are a couple situations where. You can roll. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Both are late game anyway so doesn't matter. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Battleships are around 11. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. • 2 yr. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Report. (autocannons, which the AI loves to use) are crap against it. A battleship equipped with full enigmatic deflector shields and capacitors basically has infinitely regenerating armor. 1x shield capacitor. Larger ships have more. 8. 0 unless otherwise noted. They cannot be built in orbit of a celestial body that has an. If the target has shield hardening, they still work together to beat the shields first. Mining lasers are now classified as Brawling weapons. Dec 31, 2022 @ 11:16pm No, its pretty bad now. Here are the complete notes for Stellaris 3. There is no reason whatsoever to use them anymore after the recent patch. This thread is archived. Hull is 3300. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Just what it say on the tin. Strictly speaking, I haven't found a lot of use for. Is this a good strategy for winning battles right now?Vote. When any owned ship enters a system or passes within its sensor range, any habitable planets in the system will be revealed. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. . Steps to reproduce the issue. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. 5 to hull, 18. Reply. I've had trouble figuring this out exactly, but this is what it looks like. +30% Shield hardening +25 Years leader lifespan +50 Monthly physics researchUnfortunately with the new 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. 7% shields/day, or 250 out of 35834. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. With the new Subterranean Origin it's now possible (in fact very easy) to reach 100% Orbital Bombardment Damage reduction: Subterranean Origin: -75% Orbital Bombardment Damage Never Surrender (Unyielding Tradition Tree): -25% Orbital Bombardment Damage Survival of the Fittest (Adaptability Tradition Tree): -25% Orbital Bombardment Damage. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 7 days. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. That evasion disparity is worth ~20% incoming DPS, more than made up by the ~10% hull points and almost ~50% more shields and armor than four frigates. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. Thus far, the only one I've encountered that actually focuses on anti. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. The stasis field does less direct shielding than T5, but also adds hardening, which is big. Updated Merc and Salvager station designs due to changes in which weapons could fit in which slots. 4. On a cruiser, with the same number of slots, but now getting less from its ancient suspension fields slot-for-slot compared to the big girls: 30%. 6 shield regen, 15% shield hardening. The shield regen is just insane and my battleships only die when focused heavily. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. 3. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. Taking any damage at all will reset this timer. + Constantly blocks a number of damage per unit of time. To opt-in to the Open Beta branch, right-click Stellaris, click Properties, Beta tabs, and choose “Stellaris_test” from. For Auxiliary slots, there are a number of potential options: Afterburners to allow for a small amount of kiting and speed your fleets up somewhat, Shield or Armor hardening against enemies running full Bypass weapons, and Regenerative Hull Tissue for a small boost in sustainability during battle, as the . 25 to shield. I ragequited after the battle, and than reloaded the save. Small ships can't do it no matter how much you try. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. 64) with it. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Refire rate and general stats have been adjusted. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Are extremely powerful vs AI. This impenetrable shield cuts both ways, however. Losing 100 Ar or 125 Sh to get 65 Hull. If they're mostly armor, go for anti armor weapons like plasma, lances and torpedoes. Unlike EVE stellaris have weapons that do bonus damage or lower damage to shields or armor, so if you know your target is sheild heavy, you can equip weaons that do more damage to shields or ignore. and a huge stack of armour. Best. With 3. As a rare tech, Basic Cloaking Fields has a small chance of appearing. 4K views 8 months ago. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. 2 from Orilium Ore [its multiplicative to the post-shield cap total, NOT additive from the base]). Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. I think it could be interesting if the rare resource edicts granted a small boost to armor/shield hardening, making the edicts a bit more useful, and an early source of armor/shield hardening before we research it proper. . Replaced can_see_in_list parameter for create_leader with hide_leader that also excludes the leader from the leader cap. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. Duplicate Stellaris - The suspenison shields from the pre-ftl dlc do NOT work as of their shield hardening. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Any upkeep cost beyond the fund cap will be paid for from the empire's unity storage. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Originally posted by Nightmyre: Originally posted by climbingeastofwinter: Military focused planets make much more sense in games like MoO2 and MoO3 which allow you to build planetary defenses and defense platforms. The same goes for L-slot shields. This is before introducing Shield repeatable. Mining lasers are now classified as Brawling weapons. Yes, I'll attack the frigates yada yada. 1680x8 shields or 13440 points. Apr 23, 2023. 25 shieldpoints. Corvettes and Destroyers don't have enough space to run hardening, and Battleships and Cruisers get absolutely murdered by Tachyon Lances and Neutron Launchers if they don't have shields. But that is only even taking into account the enemy damage types. As much shield as possible. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. For example. 25k health and 12% evasion. Decreased the base damage of explosive torpedoes. A quick search reveals that shield hardening apparently stacks. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. These IDs are usually used with the research_technology tech ID command. Promethian Mar 12, 2019 @ 7:28pm. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. as it is with the shields e. Deflectors are shields and do the same as any other shield within the game. The bad news is that it doesn't increase say shield benefits. No. 6x Crystal plating - 1650 HP. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. If other mods modify the initial material storage cap, the lower one in the sorted list. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Starbases and Defense platforms. The cap to the Force Disparity bonus for fleets that are significantly outnumbered has been dramatically increased. Megastructures are colossal constructions. 00. If you had a lot of spare power and put on two shield generators that could be +4 +4 = 8 + 50% = 12 hp a day. 3. Watch them trying to penetrate the shield, which keeps recharging despite constant enemy fire and foils their attempts. Corvettes and Destroyers are good picket ships/gun boats that are meant to intercept Fighters, Torpedos, and Missiles and possibly deal some damage to Capitol ships. -Planet Capital provides -3 Amenities and -3 Unity. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. I tried 2k nav cap frigates before, didn’t kill a single contingency ship. Stellaris. 2x Armor III - 430 HP. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. 50% shield hardening lets you live +100% longer (!!!!!). Increased the range of Energy. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Otherwise IMO it is worth it to use armor unless you are in dire straights for alloys. 8. I'm pretty sure this fleet is overall losing to a PvP Disruptor setup btw, but the occasional Disruptor from AI empires is handled. The cost per point of HP is just so garbage for armor, and armor does not regenerate. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. 5 Stellaris Tech Id List – J to P. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. 1 daily regen (2. Stellaris cheats and commands. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Would take an A slot. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use those resources on more ships, or build some. If the attacker's tracking is higher than the defender's. 1 comment. There's only one new source of armor hardening in the next DLC, the Ancient Rampart, which gives the starbase +10% armor hardening (and +15% hull points, +20% armor hit points, and +2 defensive station cap). 5 Q3. Updated Merc and Salvager station designs due to changes in which weapons could fit in which slots. YokimisaIf I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningI feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. Shield Hardening should protect from storms and neutron stars. Thread starter Chuunibyou Imouto;. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Also, shield/armor hardening could make a disruptor-based. Megastructures are colossal constructions. So thats 285 average damage per shot v armor every 5. 2 Available envoys. It matters more with shields. It averages at 850. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. The planet was full of genetically engineered super soldiers.